Cyber Mind

Capabilities
The user has a computer-like consciousness, which grants several abilities, although, since this power is personal and internal, ones that mostly affect only the user.

Applications

 * Brain Manipulation (self only)
 * Brain Augmentation
 * Instilled Knowledge
 * Maximum Brain Capacity
 * Computer Interaction
 * Computer Perception
 * Enhanced Hacking
 * Data Manipulation
 * Digital Interaction
 * Download
 * Information Transferal
 * Instant Learning
 * Numerical Precision
 * Electrocommunication
 * Electronic Communication
 * Radio Frequency Detection
 * GPS Manipulation
 * Psychic Feedback
 * Psychic Navigation
 * Head-up Displays
 * Immortality via transferring mind into machinery.
 * Memory Manipulation (self only)
 * Enhanced Memory
 * Memory Erasure
 * Mental Manipulation (self only)
 * Emotion Manipulation
 * Personality Alteration
 * Mind Shifting
 * Neural Impulse Manipulation (self only)
 * Enhanced Reflexes
 * Enhanced Senses
 * Neuro-Psychic Knowledge
 * Psychic Shield
 * Reality Perception
 * Illusion Awareness
 * Lie Detection
 * Scanner Vision

Limitations

 * Downloaded material may have false information.
 * May be vulnerable to computer-related problems such as viruses or electromagnetic pulses.
 * May be vulnerable to Data Drain.
 * May be vulnerable to Technology Manipulation.
 * May short circuit causing their brain to fry.
 * Upon hearing a paradox or conundrum, the user may be rendered unconscious or even die from overload.

Known Users
Adam (Buffy the Vampire Slayer: Note from the Underground)

Agents (The Matrix)

D-Reaper (Digimon Tamers)

Dr. Eggman (Sonic the Hedgehog/Archie Comics)

Hank Henshaw/Cyborg Superman (DC Comics)

Karen Roberts/O'Nara (Static Stock)

Michelle Bigelow (Mutant X)

Sage (Marvel Comics)

Terminators (Terminator)

Cytro (Max Steel)

Viral (Teenage Mutant Ninja Turtles: Fast Forward)

Tecna (Winx Club)

Time Lords (Doctor Who)

Shiro (No Game No Life)