Cyber Mind[]
Capabilities[]
The user has a computer-like consciousness, which grants several abilities, although, since this power is personal and internal, ones that mostly affect only the user.
Applications[]
- Brain Manipulation (self only)
- Brain Augmentation
- Instilled Knowledge
- Maximum Brain Capacity
- Computer Interaction
- Computer Perception
- Enhanced Hacking
- Data Manipulation
- Digital Interaction
- Download
- Information Transferal
- Instant Learning
- Numerical Precision
- Electrocommunication
- Electronic Communication
- Radio Frequency Detection
- GPS Manipulation
- Psychic Feedback
- Psychic Navigation
- Head-up Displays
- Immortality via transferring mind into machinery.
- Memory Manipulation (self only)
- Enhanced Memory
- Memory Erasure
- Mental Manipulation (self only)
- Emotion Manipulation
- Personality Alteration
- Mind Shifting
- Neural Impulse Manipulation (self only)
- Enhanced Reflexes
- Enhanced Senses
- Neuro-Psychic Knowledge
- Psychic Shield
- Reality Perception
- Illusion Awareness
- Lie Detection
- Scanner Vision
Limitations[]
- Downloaded material may have false information.
- May be vulnerable to computer-related problems such as viruses or electromagnetic pulses.
- May be vulnerable to Data Drain.
- May be vulnerable to Technology Manipulation.
- May short circuit causing their brain to fry.
- Upon hearing a paradox or conundrum, the user may be rendered unconscious or even die from overload.
Known Users[]
Adam (Buffy the Vampire Slayer: Note from the Underground)
Agents (The Matrix)
D-Reaper (Digimon Tamers)
Dr. Eggman (Sonic the Hedgehog/Archie Comics)
Hank Henshaw/Cyborg Superman (DC Comics)
Karen Roberts/O'Nara (Static Stock)
Michelle Bigelow (Mutant X)
Sage (Marvel Comics)
Terminators (Terminator)
Cytro (Max Steel)
Viral (Teenage Mutant Ninja Turtles: Fast Forward)
Tecna (Winx Club)
Time Lords (Doctor Who)
Shiro (No Game No Life)